Testpage+-+Robert+Rigo

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=ROBERT RIGO=

=__** PHOTOGRAPHY **__= =//**Photography:**//= The art, science or practice of taking and processing photos. =// Etymology: //= As far as can be ascertained, it was Sir John Herschel in a lecture before the Royal Society of London, on March 14, 1839 who made the word "photography" known to the world. But in an article published on February 25 of the same year in a German newspaper called the //Vossische Zeitung//, Johann von Maedler, a Berlin astronomer, had used the word photography already.The word photography derives from the Greek φωτός (//phōtos//), genitive of φῶς (//phōs//), "light" and γραφή (//graphé//) "representation by means of lines" or "drawing",together meaning "drawing with light". =//Different ways photography can be used://= - To simply express one's self - To capture historical events so they can be displayed for future generations =//Industries://= - Fashion - News/ Journalism - Music - Food - (Personal?) =//Different types of photography://= - Diverse - Landscape - Portrait - Artistic =//Skills needed for a job related to photography://= - A good artistic eye - Knowledge on the camera's functions - Possibly knowledge on photoshop

I chose this photo on a personal basis because I love forests and the light shining on the trees and river really bring out the beauty of it.

I chose this photo mainly because the fresh white snow really brings the colour out of the fox. When you look at this picture it really is beautiful as it's an animal free in the wild.

The thing that makes this photo outstanding is clearly the colours in the skies. It amazed me to find out this photo wasn't edited as it was just the sky changing. It's interesting to look at as it looks as if heaven and hell are colliding, as said by the photographer.

I liked the bright green with the combination of the blue skies, one of the only times I liked leaves growing on outside walls. I chose this photo because I thought it was really cool how they used a sparkler to do all of this. It started off with a typical BMW at night and without the sparkler's effect with the camera's long exposure, the car wouldn't of stood out as much.

=__**Do's and Dont's**__= =Do's:= - Aim for emotional appeal - Stabalize your image, unless for used for an effect - Do something old in a new way - Do something new in an old way - Less is more - Take high-resolution photos - Shoot often =**Don'ts:**= - Go too personal - Make cheesy edits - Be distracted about your surroundings - Forget to backup your photos - Edit the original picture and save it

=__**PRINCIPLES OF DESIGN**__=

- __Balance__ - //Symmetrical -// Is when the left and right side of the image is basically mirrored, it could also just be the object in the image that is symmetrical though the background can't be too off. ^ Object is mirrored ^ Whole image is mirrored

- //Asymmetrical -// Is displayed by placing an object in a specific way that would consider it balanced but not 100% symmetrical.

- __Unity/ Harmony__ - a

- __Emphasis__ - Is displayed by making that object the center of focus of everything else on the image. - //Contrast -// Is a specific type of emphasis using colour, texture, shape, size/ scale, or a strategic position to set it apart from the rest of the background. - __Rhythm__ - //Repitition -// Is displayed by using patterns or repeating a visual multiple times throughout the image.

- Alternation - Is a specific type of patterning using repeated motifs in turn. (Short:Long, Light:Dark, Fat:Thin, Round:Square)

- //Gradation -// Is displayed by using a series of motifs that match with one other using a regular progressiong of steps.

- __Proportion__ - Is displayed using different sizes and scales of an object for an effect.

=- Camera Angles= - Eye level is a basic shot that is filmed as if it was right where you are standing, from your height. It’s a basic shot.

- High angle shots give off the emotion that the subject is weak and cowering. You have seen it in film many times when the good guy is beating the bad guy (or vice versa). The one taking the beating is always filmed lower than the one doing the beating, and the camera is always looking down at them.

- The opposite of the high angle is, obviously, the low angle, and it has the opposite effect as well. The more powerful character at the time will always be filmed at a low angle to give them more of a powerful stance as if they are mightier. It, of course, also makes the letters and objects look bigger so you may see them used in “big sales” ads or something to that effect.

- Bird’s-eye views are simply there to allow the scene to be set up much like an extreme long shot. It’s mostly used when the subject is traveling from point A to point B.

- If something is not right you might see the dutch angle. This gives the impression that something is wrong with the subject in the scene.

- Over the shoulder shots are used mainly in film when two characters are talking to each other, but there’s no reason you couldn’t use this shot to spice up your work in a fashion similar to what I have in the picture above.

=- Shot Lengths= - EXTREME LONG SHOT - mainly for buildings and panoramas. - A long shot is used in film and animation to basically show the subject they want the audience to be focused on in a scene. It’s created by filming the subject from top to bottom filling the entire frame.

- A medium shot is half of a long shot. In film, it would be half of your actor (usually from waist up), but in motion graphics it would just be half of your subject whether that be text or an object.

- Close ups are, in film terms, used to show one character up close and personal, usually framing the head. In motion graphics it can be used to frame a smaller part of a bigger object–a tire on a car, for example.

- Extreme Close-ups are mainly detail shots. In film they may be a shot of a character’s eye like in the intros to most early episodes of Lost. In motion graphics they are more likely just a shot of individual detail located in your work.

=- Types of Lighting= - -